Critical Alpha is an arcade combat flight-sim like I used to play in the early 90s. The best thing about those early flight sims was the up-close dog-fighting with guns, so I've tried to capture that feeling here.
There is no auto-aim, there are no missiles, just pure dog-fighting skill over procedurally generated landscapes, with procedurally generated missions.
Set across three different time-periods, you'll fight bad guys using biplanes, jet fighters, and futuristic spacecraft, each with a very different feel.
Controls are keyboard or joypad (tested using the PS4 dualshock 4 pad). I recommend using a joypad for the most enjoyable experience but the keyboard works just fine. (note: there are no mouse controls and this is a deliberate design decision, so please bear that in mind)
Critical Alpha was a collaborative project, developed in the Gamkedo club. Check it out for loads more free games developed by folks collaborating from all over the world.
Please note that the terrain has been updated to a low-poly, flat shaded style since the trailer was created. The screenshots are a better representation of the actual in-game visuals.